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Terasology online game
Terasology online game





terasology online game

#4157 chore: use picocli for processing command line options ( #4795 chore: remove finite check from LocalPlayer ( #4799 refactor: replace usage of ThreadManagerSubsystem with reactor Scheduler ( #4800 refactor: transaction manager with reactor ( #4839 refactor(GameScheduler): provide ThreadMonitor-compatible schedule method ( #4842 chore: adjust default logback configuration ( #4844 chore: add maven repo that contains jpastebin ( #4864 chore: stop ignoring checkstyle findings ( #4867 chore: remove SubmersibleCamera abstraction ( #4869 chore: address some checkstyle warnings ( #4870 chore: some lintings and suggested simplifications ( #4873 chore: upgrade crashreporter dependency 4.1.0 -> 4.2.0 ( #4878 chore: remove internal ai system for engine ( #4883 chore: remove unused render utilities ( #4885 chore: minor fixes and introduce some test cases for VertexResource ( #4886 chore: add test cases for IndexResource and address some problems found through test cases ( #4887 chore: cleanup extra qualification for org.joml from termath migration ( #4889 chore: remove deprecated LegacyGsonTypeHandlerAdapter ( #4890 chore(PathManager): remove some "probably isn't needed anymore" code ( #4893 refactor: split chunkMesh to ChunkMeshImpl ( #4894 refactor: construct block mesh generator single shape with standard mesh data ( #4896 refactor: refactor mesh generation for IconMeshFactory ( #4899 ci: fail checkstyle on all findings except warning.LOW ( #4901 chore(LocationComponent): provide convenience constructor for Vector3i ( #4903 chore: update vertex attribute with put(T data) ( #4905 refactor: add test cases for vertex resource and update api with put and replace ( #4918 chore(StateMainMenu): include message in toString representation for debugging ( #4931 refactor(translation): use ResourceUrn instead of SimpleUrn ( #4936 chore: remove some slow logging ( #4939 chore: add reactor-extra to dependencies ( #4954 chore: overhaul issue template ( #4964 chore: remove usage of Tesselator for BlockSelectionRenderer ( Logistics.Correct loadingstate for headless clients. ( #4932 fix(engine/rendering): Fix ChunkMeshRenderer listens to wrong deactivate event ( #4937 fix(SystemConfig): ensure thread max limit is never less than one ( #4962 fix(headless-execution): MainMenuState can handle headless now. #4840 fix: resolve Advance World Settings issue ( #4841 fix: Better handling of ComponentSystem loading with optional dependencies ( #4845 fix(build): use Maps from guava, not Google API Client ( #4847 fix: enable block tinting in LOD chunks ( #4853 bugfix: change bullet physics implement into component system ( #4862 bugfix: PojoPrefab was getting seriliazed as a value type ( #4863 bugfix: fix debug for skeleton renderer ( #4884 fix(autoconfig): fix back-animation to empty screen ( #4892 bugfix: migrate deprecated texture2D ( #4897 fix(rendering): replicate SkeletalMesh fields, fix debug skeleton scale ( #4895 fix(PathManager): working directory should always be a fallback ( #4907 fix(headless-fixes): remove InputSystem and NuiManager from headlesses ( #4916 build(server): fix -homedir arg for gradle task server ( #4919 fix: Avoid a couple cases where no NUIManager would cause trouble.( #4833 feat: add priority to Updates annotation of facet providers ( #4843 feat: hide NotificationOverlay (chat box) if HUD is hidden ( #4849 feat: add random distribution utilities from AnotherWorld ( #4855 feat: add debug bounding box rendering ( #4857 feat: add commands for visual debugging (bounding boxes, etc.) ( #4858 feat: make render distance for (partially) transparent blocks adjustable ( #4902 feat(RelevanceSystem): addRelevanceEntity returns the relevant region ( #4906 feat: add vertex attribute bindings for short and byte ( #4934 feat(i18n): Update Ukrainian locale with current strings ( #4935 feat(i18n): Update engine settings i18n ( #4946 feat(F3): show process data size and limit ( #4968 feat: add support for skinned Mesh ( Bug Fixes

terasology online game

( #4753 feature(ecs-gestalt): Migrate Components to gestalt's Components. #4147 feat: set limits for maximum memory use.Special thanks to everyone that contributed to this release: 🚀 Features







Terasology online game